![]() ![]() ![]() ![]() IMO the main thing is know your tool deep enough to get the most of it, brute force is the precise way to calculate GI everything else is an approximation, average or interpolated way to speed up the process, there is not good or bad here, just different ways, now Glossy reflections and refraction react in a different way when you use brute force, also it works better than light cache at least as second bounce when you work with displacement or intense landscaping type of mesh, as mentioned before when you have fine details in your model, brute force will give you the right interpretation of it. I feel like jump in defense of brute force after reading some this post ![]()
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